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U4GM how to Solo Exfil Camp with Rocketeer ARC Raiders
Running solo in ARC Raiders means you're always doing math in your head: how loud was that fight, how far is exfil, and how fast can a trio collapse on you. If you're gearing up and thinking about what to risk, I usually plan around what I'm willing to lose and what I can replace from ARC Raiders Items, because the map doesn't care if you're outnumbered. The worst part is those open extraction pads with nothing but sky and bad news, where you can feel eyes on you before you even hear footsteps. Pick the exfil first, not the fight A lot of solos die because they "win" a skirmish and then get trapped on the way out. I try to do it in order: 1) choose an extraction that has at least one hard angle I can hold, 2) clear a path that doesn't funnel me through obvious sightlines, 3) save stamina and healing for the last thirty seconds. You'll notice squads don't rush right away if they're not sure where you are. So don't advertise it. Move like you're late, not like you're hunting. Wake the Rocketeer on your terms Here's the dirty part. If there's a dormant Rocketeer ARC bot near the lift, I'll wake it up on purpose, but only when I'm already committed to extraction. Shotgun works because it's quick and it screams "problem" to everyone nearby, including the bot. The point isn't to farm damage. It's to make the Rocketeer start throwing rockets into the open space the squad has to cross. People panic when the ground starts exploding. They burn flares, split up, hesitate, and suddenly their clean push turns into a messy shuffle. Turn the lift into a one-door argument Once the fireworks start outside, I get inside the extraction lift and treat that doorway like it's the only thing in the world. You don't need hero plays there. You need boring discipline. Hold the angle, don't chase, don't peek wide, and don't reload at the wrong time. If they try to stack and swing together, the rockets mess with their timing. If they try to slow-walk it, the timer does the talking. Either way, you've forced a three-person team into taking turns. Close the doors like you mean it The meanest trick is also the simplest: use the blast doors. If you down someone and they're crawling, you can feel the teammate pressure kick in. They'll sprint for the revive or try to drag them into the lift at the last second. That's when you shut the doors and let them make a choice in real time—save their friend or stop your extract. It's not pretty, but solo isn't about being polite, it's about leaving with your kit, and if you want a safer loop for rebuilding, it helps to buy ARC Raiders Items before you drop back in with a target on your back.Welcome to U4GM, where ARC Raiders advice stays practical and your kit doesn't have to feel scuffed. Solo at exfil in a wide-open zone? Wake the Rocketeer up, let the rockets force flares, then post up inside the lift and make every push hurt. Need items fast: https://www.u4gm.com/arc-raiders-items Get set, play ruthless, and ride back to Speranza alive.
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